Mobile MMA Sim
My most developed game project so far. It started as a fighting-career idea and grew into the project where I learned the most about connected systems, balancing, saves, UI, release testing and publishing.
Promotions, rankings, champions, contracts, training, injuries, weight and fatigue.
Second-by-second simulation, tactics, judging, fighter states and progression.
Save migrations, versioned builds, itch.io releases and Google Play testing.
Regression checks, edge cases, UI fixes and gameplay-loop validation.