POISON GAMES / DEVLOG

Release notes.
Development in motion.

A public record of releases, testing milestones, new projects and lessons from my independent game-development journey as SihleM.

LATEST NOTES

Development journal

Updates here focus on my personal game-development work and are separate from my employment or any organization I work for.

Mobile MMA Sim official artwork
30 AUG 2026TESTINGANDROID

Taking Mobile MMA Sim into Android testing.

Moving from a browser build toward Google Play testing introduced a new set of practical lessons: packaging, tester access, release tracks, version changes and testing the same game outside the environment where it was originally built.

Read the itch.io devlog ↗
DEV JOURNEYLESSONS

Why I’m keeping the beginner label.

I want this portfolio to show growth without pretending that every system I build is expert-level work. The useful part of being at this stage is that every project exposes a new gap: architecture, UI, testing, release preparation or simply learning when a feature has become too complicated. The goal is to make the next build cleaner than the last.

This devlog will keep growing as the projects move through testing, release preparation and new development stages. The landing page stays focused on the portfolio; development notes live here so the two purposes do not compete with each other.